铁拳专用词
Commands 指令 - 1 |left punch |左拳 -- 2 |right punch |右拳- 3 |left kick |左腿- 4 |right kick |右腿- 5 |tag button |换人- any |any button but tag |除换人外任意键- f |tap forward |轻点前- F |hold forward |拉住前- b |tap back |轻点后- B |hold back |拉住后- u |tap up |轻点上- U |hold up |拉住上- d |tap down |轻点下- D |hold down |拉住下- d/f |tap down forward|轻点前下- D/F |hold down forward |拉住前下- d/b |tap down back |轻点后下- D/B |hold down back |拉住后下- u/f |tap up forward |轻点前上- U/F |hold up forward |拉住前上- u/b |tap up back |轻点后上- N |joystick in neutral|摇杆回中- qcf |quarter circle forward |摇杆自下向前摇1/4圆- qcb |quarter circle back |摇杆自下向后摇1/4圆- hcf |half circle forward |摇杆自下向前摇半圆- hcb |half circle back |摇杆自下向后摇半圆-Notations 符号-- [ ] |optional command |可选指令- , |followed by |之后- ~ |immediately after |紧接- + |at the same time |同时- ( _ ) |or |或者- < |delayed input |可延迟- = |next in sequence |下一招- ° |push and hold button |按住按钮- : |requires just frame input |需要在特定帧输入- ch |requires counter hit |需要反击命中- cl |requires clean hit |需要完全命中- big |combo only works on big characters |大型 大型人物限定连续技- flip | |打翻 将面朝上浮空的对手打成面朝下的状态- !t |not techable (temblor) |震地 将面朝下浮空的对手打成不可受身的状态- blocked | |被防御- ( ) |missing hit is required for the next hit |连技中必要的挥空,只用于按键指令,如:f,f+(2),1- 简写规则:常用的指令中,大部分的“,”以及方向与按键之间的“+”可能会被省略,如:f,f,N+1+2可能写作ffn1+2 若方向之间有“,”隔开,则斜方向中的“/”可能被省略,如:d/f,d/f+2+4可能写作df,df2+4 连技指令中,空格表示不同固有套路之间的间隔,如:1, 2表示左拳,停顿,右拳;而1,2表示左右连拳 除方向与段位之外,其他字母不分大小写-First Person State 第一人称状态-- FC |full crouch animation |蹲踞状态- WS |while standing up |由蹲踞中起立- WR |while running |跑动中- SS |side step either way |横移- SSL |side step to left |向左横移- SSR |side step to right |向右横移- BK |back towards the opponent |背向对手-Grounded Positions 倒地姿势-- PLD |play dead position face up & feet away|装死形 仰卧 头朝向你- KND |knockdown position face up & feet towards |击倒形 仰卧 脚朝向你- SLD |slide position face down & feet away|滑倒形 俯卧 头朝向你- FCD |face down position face down & feet towards |压倒形 俯卧 脚朝向你-Character Specific Stance 人物特殊架构-- BDS |bad stomach |Dr. Bosconovitch |腹痛- FB |fall back |Dr. Bosconovitch |后仰- EFB |electric fall back |Dr. Bosconovitch |带电后仰- EFF |electric fall fake |Dr. Bosconovitch |带电伪后仰- HSP |handstand position |Eddy Gordo|倒立- RLX |relaxed position |Eddy Gordo|坐构- AOP |art of phoenix |Ling Xiaoyu |凤凰构- RDS |rain dance stance |Ling Xiaoyu|背向 凌小雨- LFF |left foot forward |Hwoarang |左构(左脚在前)- RFF |right foot forward |Hwoarang |右构(右脚在前)- LFS |left flamingo stance |Hwoarang |左挂(左脚抬起 )- RFS |right flamingo stance |Hwoarang |右挂(右脚抬起)- VTS |vale tudo stance Craig |Marduk |坐骑- DSS |dragon sign stance |Marshall Law |龙构一- DFS |dragon fake step |Marshall Law |龙构二- HMS |hit man stance |Lee Chaolan - Violet |狼构- HBS |hunting bear stance |Kuma - Panda |伏击- CRA |art of crane |Lei Wulong |鹤形- SNA |art of snake |Lei Wulong |蛇形- TGR |art of tiger |Lei Wulong |虎形- DGN |art of dragon |Lei Wulong |龙形- PAN |art of panther |Lei Wulong |豹形- DRU |drunken master |Lei Wulong |醉步- INS |indian sit |Yoshimitsu |打坐- FLE |flea stance|Yoshimitsu |地雷刃- MED |meditation |Yoshimitsu |冥想- DCK |ducking |Steve Fox |蹲躲- SWY |sway |Steve Fox |摆步- LWV |left weave |Steve Fox |左摆- RWV |right weave |Steve Fox |右摆- FLK |flicker |Steve Fox |闪烁-Moves Properties 动作属性-- BT |your back turned to the opponent|进入背向 (如:King b+4)- OB |forces opponent's back to face you |使对手背向 (如:Yoshimitsu f+2)- OS |forces opponent's side to face you|使对手侧向 (如:Hworoang LFF b+4 CH)- OSB |forces opponent's side to face you when blocked |使对手防御后背向 (如:Hworoang RFF 3~4)- JG |juggle starter |发动浮空 (如:Julia u/f+4)- BN |bounce juggle starter |击地反弹发动浮空 (如:Lei TGR 1)- RC |recover crouching after a move |以蹲踞状态结束 (如:Bryan d/f+3)- RCj |joystick modifier, need to hold D during the move to RC |结束时拉住下进入蹲踞状态 (如:Paul d+1)- CH |requires a counter hit |需反击命中 (如:Julia 1~2~1)- DS |double over stun |造成双重晕厥 (如:Kazuya ws+2 clean)- FS |fall back stun |造成后仰晕厥 (如:Nina d/b+2)- LS |lift stun |造成上升晕厥 (如:Bryan d_d/b+2)- GS |gut stun |造成击腹晕厥 (如:Kazuya ws+2)- KS |kneel stun |造成跪地晕厥 (如:Bryan 1+2)- HS |hunch over stun |造成屈体晕厥 (如:Kazuya d/f+1)- TS |trip stun |造成蹒跚晕厥 (如:Julia b+3)- CS |crumple stun |造成击溃晕厥 (如:T4 Kazuya b,b+2 CH)- CFS |crumple fall stun |造成击溃跌倒晕厥 (如:Kazuya f+1+2)- CF |crumple fall |造成击溃跌倒 (如:TT Jin b+4 CH)- BS |low block stagger (to attacking character)|下段被防后崩坏(对攻击方) (如: | |Nina SS+4)- SH |stagger hit |造成踉跄后退 (如 Nina 4 CH)- GB |guard break (usually one or two hands go up in the air) |造成防御崩坏(通常一只手或两只手被弹开, | |如:Ogre f,f+4 blocked)- GC |guard crouch, opponent recovers in crouching guard |迫使对手转入蹲防 (如:King d/f+1 blocked)- c |CH modifier (eg. JGc is a juggle starter on counter hit) |反击限定(如:JGc意为反击时发动浮空)- co |crouching opponent modifier (eg. KSco) |对手蹲踞限定 (如:KSco意为击中蹲踞对手时造 | |成跪地晕厥)- cco |CH on crouching opponent modifier (eg. FScco) |反击蹲踞对手限定 (如:FScco意为反击蹲踞对手 | |时造成跪地晕厥)- # |see corresponding footnote |看相应注解 (如:#6意为看注解6)-Hit Ranges 攻击段位-- l |hits low (block d/b) |下段判定 (蹲防)- m |hits mid (block b) |中段判定 (站防)- h |hits high (block b or duck) |上段判定 (站防或下蹲闪避)- L |hits low and grounded opponents (block d/b) |下段判定 可倒地追击 (蹲防)- M |hits mid and grounded opponents (block b) |中段判定 可倒地追击 (站防)- Sm |hits special mid (block d/b or b) |特殊中段判定 (站防或蹲防)- ! |unblockable hit |防御不能- |unblockable hit which can be ducked |防御不能 可下蹲闪避- {!} |unblockable hits grounded opponents|防御不能 可倒地追击- *!* |unblockable hits big grounded opponents |防御不能 对大型人物可倒地追击- throw | |投技- " |indicates block point in string hits |十连技中的破绽-Moves Properties 动作属性-- BT |your back turned to the opponent|进入背向 (如:King b+4)- OB |forces opponent's back to face you |使对手背向 (如:Yoshimitsu f+2)- OS |forces opponent's side to face you|使对手侧向 (如:Hworoang LFF b+4 CH)- OSB |forces opponent's side to face you when blocked |使对手防御后背向 (如:Hworoang RFF 3~4)- JG |juggle starter |发动浮空 (如:Julia u/f+4)- BN |bounce juggle starter |击地反弹发动浮空 (如:Lei TGR 1)- RC |recover crouching after a move |以蹲踞状态结束 (如:Bryan d/f+3)- RCj |joystick modifier, need to hold D during the move to RC |结束时拉住下进入蹲踞状态 (如:Paul d+1)- CH |requires a counter hit |需反击命中 (如:Julia 1~2~1)- DS |double over stun |造成双重晕厥 (如:Kazuya ws+2 clean)- FS |fall back stun |造成后仰晕厥 (如:Nina d/b+2)- LS |lift stun |造成上升晕厥 (如:Bryan d_d/b+2)- GS |gut stun |造成击腹晕厥 (如:Kazuya ws+2)- KS |kneel stun |造成跪地晕厥 (如:Bryan 1+2)- HS |hunch over stun |造成屈体晕厥 (如:Kazuya d/f+1)- TS |trip stun |造成蹒跚晕厥 (如:Julia b+3)- CS |crumple stun |造成击溃晕厥 (如:T4 Kazuya b,b+2 CH)- CFS |crumple fall stun |造成击溃跌倒晕厥 (如:Kazuya f+1+2)- CF |crumple fall |造成击溃跌倒 (如:TT Jin b+4 CH)- BS |low block stagger (to attacking character)|下段被防后崩坏(对攻击方) (如: | |Nina SS+4)- SH |stagger hit |造成踉跄后退 (如 Nina 4 CH)- GB |guard break (usually one or two hands go up in the air) |造成防御崩坏(通常一只手或两只手被弹开, | |如:Ogre f,f+4 blocked)- GC |guard crouch, opponent recovers in crouching guard |迫使对手转入蹲防 (如:King d/f+1 blocked)- c |CH modifier (eg. JGc is a juggle starter on counter hit) |反击限定(如:JGc意为反击时发动浮空)- co |crouching opponent modifier (eg. KSco) |对手蹲踞限定 (如:KSco意为击中蹲踞对手时造 | |成跪地晕厥)- cco |CH on crouching opponent modifier (eg. FScco) |反击蹲踞对手限定 (如:FScco意为反击蹲踞对手 | |时造成跪地晕厥)- # |see corresponding footnote |看相应注解 (如:#6意为看注解6)-Throw Conventions 摔技用语-- GS |Giant Swing |巨人回旋 |kings,alex_roger |f,hcf+1- WM |Waning Moon |残月 |ogres,wang |d/f,d/f+2+4- COM |Chain of Misery |痛苦锁链 |bryan |fc,d/f,d,d/f+1+2- MA |Mad Axe |狂斧 |julia |qcb,f+2- TS |Tomb Stone |墓碑 |kings,alex_roger |d/b,f+2- | | |jacks |d/b,f+1+2- pc |position change |换位 |T4所有人物 |1+3-Strategy Conventions 战略用语-- step |步法 |人物特有的移动方式- poke |牵制 |相对安全的试探性攻击- setup |设计 |指某种圈套,引诱对手进入某种状态的打法- mixup |混合 |用不同段位的攻击迫使对手选择- pre-canned string |固有套路 |游戏本身带的套路,招式之间没有收招时间,或收招时间减短,(如:所有十连技,和 | |bryan 1212 julia 111等- custom string|自设套路 |玩家自己设计的套路,没有特别标准的套路,(如:bob f+4, 2, f+3, b+4....)- counter hit (ch) |反击命中 |在对方已发动攻击而其判定尚未产生时命中对手- minor ch (mc) |确定反击 |防住对方的攻击后在其硬直时间内施加无法逃避的反击- dodge & retaliate |回避反击 |回避对方的攻击后在其硬直时间内施加无法逃避的反击 (whiff punish)- combo |连续技 |第一招中了,后面就都无法逃脱的一套招式- natural combo |固有连技 |由一套固有套路或其中的一部分所形成的连续技- juggle |浮空连技 |用特定攻击将对方浮起后的追击- launcher |浮起技 |可用浮空连技追打的技巧- mini juggle |小型浮空 |当对方未经浮起而处于浮空或特定的晕厥状态时直接使用浮空连技 | |(如:以点拳击中跳跃的对手而发动的浮空连技即为小型浮空)- tech roll catch |受身圈套 |只有对手受身才成立的攻击,(如:bruce d/f+2, b43, ff, b,f+4(tech roll catch) (tech-catch) | |t.o. u/f+4, d/f+2, d+1, ff, d/f+1+2(tech roll catch)...)- okizeme (oki) |倒地追加 |对倒地的对手进行追打跑动状态下的一些要素:FFF3或跑动中3是飞腿跑动中三步以上四步以下不按键是扑倒是投技(有紫光一闪)跑动中三步以上1+2是飞扑跑动中三步以上4是飞铲 跑动中四步以上不按键是肩撞
拳脚按键 左拳——1右拳——2左脚——3右脚——4摇杆方向上———u (up)下———d (down)前———f (forward)后———b (back) & e1 s, l% V6 C6 `复位——n (Neutral)斜上——u/f后上——u/b斜下——d/f后下——d/b动作状态.正切———d,d/f,f 可简写成“qcf” (quarter circle forward 摇杆前摇1/4圆)反切———d,d/b,b 可简写成“qcb” (quarter circle back 摇杆后摇1/4圆)正半圆—— b,d/b,d,d/f,f 可简写成“hcf” (half circle forward 摇杆前摇半圆)反半圆—— f,d/f,d,d/b,b 可简写成“hcb” (half circle back 摇杆后摇半圆)蹲着———d~ 可简写成“fc”(full crouch animation)起身———d,n 可简写成“ws”(while standing up)横移———u,n或d,n 可简写成“ss”(side step)风神步——f,N,d,d/f 可简写成“cd”(crouch dash,只有部分角色可用)攻击判定:下———下段 (蹲防)中———中段(站防)上———上段(站防或下蹲)特中——特殊中段(战防或蹲防)崩———崩地技绝———中段防御不能技上绝——上段防御不能(蹲下即可躲)地绝——可以命中躺地对手的防御不能技(如,king的1+4)&背———投技架———返技附加注释>分割符,无意义,招数分割号(如2,1就是右拳、左拳)/动作合并(如u/f就是前斜上)+动作连按(如1+2就是双拳一起按)~按住某个方向或键(如ff~2就是要按住前方向,b2~13就是要按住2)()这个圆括号无任何意义,只为了格式整齐,[]要操作很快(如[34]就是快速从3按到4){}... 可以不断重复的动作(如{113}....就是113可以无限重复)#延迟输入 :后面写需输入的特定祯数
这种表达实际上是英文的缩写在日本还是 123456789 表示方向 LP RP LK RK 表示拳腿的这种优点是方向很方便表示而 udfb 1234这种英语缩写表示 对按键的表示比较方便 铁拳一直都是按键多与方向的输入 所以大家才会喜欢这样的表达 你也不用去问人了 自己百度搜索 "铁拳的基本操作" 全是答案了
别的格斗游戏都是 7 8 94 5 61 2 3代表方向键,ABCD代表四个按键但是,铁拳的术语稍微换了一下1234代表四个按键L(Left)代表左R(Ringt)代表右U(Up)代表上D(Down) 代表下 一些LD之类的就是左下的意思
